Granular Gaming is a small indie group of developers, creating
fun games with emphasis on physics. As a team we have a strong
background in graphics, physics, math and computational science.
The team met eachother due to various computational physics and
mathematics groups. Previously, we've been working on large
open source computational packages. Computational stuff is cool and
fun, but what if we'd be able to use our knowledge to create new and
Our current main project is a Procedural Zombie Shooter, with
working title 'The Last Stand'. Not only do we want to create
an endless world, filled with cities, villages, farms, forests and zombies; We
would like to make everything as real as possible. This means that
you can not only run around in this world, but also make your own
impact. You need a base? Build one! Don't like this building? Tear
After much frustration with Minecraft and similar games, we've
decided to completely remove the limitation of square building
blocks. Build anything you like! A further limitation of those
games is that gravity does not seem to work at all for
constructions. With The Last Stand your structures actually
behave like in real life. Remove a supporting wall? Well, you risk
the building collapsing. Might be a highly succesful zombie killer!
Another point of attention is the multiplayer system. Irritated by
DayZ, we have designed new gamemodes to make players play along,
fight against each other, scavange, build bases, and kill zombies.
There will be screenshots. But as we're currently in the initial
phases, these are more interesting to us, than possible future
players. As soon as we are happy about the quality, we'll post
Well, come and mail us!
You can reach us at Bram, Chris, Freekjan, Mandy, Nico or Paul at this domain!